This game was made for the Brackeys Game Jam 2025.1 that I participated  in with the theme “Nothing Can Go Wrong...”. 

You play as a girl named Lily in a world where nothing is supposed to go wrong. But there's something off about it. There are 2 endings.


Things To Know:

Keys:

W/up arrow: jump

A/left arrow: move left

D/right arrow: move right

E: interact

Other:

-This game contains themes of depression.

- Has 2 endings

-Made in Godot

- Music from Dova Syndrome

- Ding sound effect from pixabay


Social Media:

Instagram

Youtube

Comments

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Adorable, relaxing game! ^_^ Cute art, well done!

Even if the platforming destroyed a grown-ass 27 year old man like me :D

Also, how is the second ending triggered?

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Thank you! I’m glad you liked it! For the second ending, you need to gather all the items and use them at the very top of the map!

I thought so, I don't know how high I need to get because I think there is a place I haven't been to before but I have no idea how to get there

Nevermind, I found the secret platforms! Aww . . . the second ending seems sad, but also hopeful? I hope the best for Lily and all of her fluffy friends!!

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Yes, I definitely meant for it to be bittersweet! Hopefully Lily can get the help she needs!

William and Sly vibes if sly was evil and ignored mental health issues

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Artwork is full of expression! Very cute. “Buttons you’ve never looked better!” lol

Another Godot engine developer yay!

I like your dialogue system, did you do this from scratch?

(Gone forever)… next time maybe I’ll be mean to them… hah!

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Thank you so much for playing! I'm so glad you liked it. I did not make the dialogue system myself, I actually used an addon/plugin called Dialogic. It made it very easy to add in dialogue.

Very cool either way! It seemed very polish, so I guess it isn’t a surprise its a plug in.

Yeah, there’s no way I could’ve made something that polished in that short amount of time!

The art is amazing! The chat system reminds me of the one that you can find on GDQuest Course. Something you could do is implementing some platformer mechanics like coyote jump or corner assistance, that would make the gameplay way smoother.

Thank you!I was thinking of implementing coyote time but did it have time! I also didn’t know how. But if I do make any more platformers, I’ll definitely look into it. Haven’t heard of corner assistance, but I’ll look into that too. Thank you for the feedback!

Pretty art : I am gone FOREVERRRRR

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Thank you!